![]() Ammo and health pickups are scattered around the combat areas, but enemies themselves are the most reliable refill options. The rhythm's helped by the game of resource management that’s running alongside the high-speed shooting. A quick-recharging chi blast knocks back enemies, and a retractable grappling offers an escape from the yokai mosh pit when you need space. The shotgun, in particular, has a bassy punch that made mulching yokai fodder reliably satisfying. Lo Wang’s arsenal ranges from standards like a semi-auto handgun to more unconventional implements like a shuriken-shooting crossbow. Survival is a perpetual parkour of air dashing, double jumping, and wall-running, all while rotating through different flavors of carnage as each weapon’s dwindling ammo count allows. Its singleplayer-only campaign of combat arenas excels at one thing: finding a flow in full-speed gunplay. I'd like plenty about Shadow Warrior 3's throwback shooter rhythm if it was anywhere else. In between, there’s a lot of shooting and an inescapable feeling that the legacy of the original 1997 game would be better left forgotten. It ends with me in a depression, because I had to play it. It begins with Lo Wang in a depression, because he accidentally destroyed global civilization by releasing a banished hell-dragon and its legions of demonic yokai. He's the answer to a question nobody asked: what if Deadpool was racially insensitive, and you had to be him for seven-to-ten hours? ![]() ![]() He's the kind of man who's rating how bangable the game's only female character is within moments of meeting her. He's a tide of crap one-liners and innuendos so relentless that they regularly cut each other off during a firefight. It's designed for those who'd enjoy playing as East Asian caricature and human dick joke Lo Wang, whose main character trait is that he sucks. Shadow Warrior 3 is a fast-paced FPS for adult-aged children.
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